House Rules

Heavy Weapons:

  • Increase the Overwhelming rating of all Heavy Weapons by +1.

Shields:

  • using a shield permits full defense flurries, as published.
  • Using a shield increases your Soak by 2 (or by 3, if it is an artifact shield) but increases your Mobility penalty by 1 as well.
  • A Shield decreases a single Onslaught penalty per round by 1.
  • Using a shield while also wearing heavy armor has no effect on Soak or Mobility.

Lunars:

  • Attributes: 8/6/4 +1       Favored: 3 Caste, +1
  • Abilities: 25       Favored: Survival +1 other
  • Merits: 10
  • Charms 12
  • Bonus Points: 15
  • Essence 1: 16 Personal, 38 Peripheral

Lunars XP costs:

  • Caste/Favored Attribute increase: current rating x 3
  • Non-Caste/Non-Favored Attribute increase: current rating x 4
  • Ability increase: current rating x 2
  • New Ability:  3
  • Specialty:  3
  • Purchased Merit:  new rating x 3
  • Willpower:  8
  • Lunar Charm: 12 (10 if in a Caste or Favored Attribute)
  • Martial Arts Charm 11 (9 if Brawl is a Caste or Favored Ability)
  • Spell 11 (9 if Occult is a Caste or Favored Ability)
  • New Evocation 10

Charm Successes:

  • All charms that accrue successes for you to use later treat those as non-charm successes unless otherwise stated.

Specific Charm rules:

  • Mask of White Jade – Attempts to pierce the lunar's guile by mundane means recieve -2 dice instead of failing automatically.
  • Perfection of the Mockingbird - Attempts to pierce the lunar's disguise by mundane means recieve -3 dice instead of failing automatically.
  • Perfect Symmetry – The cost of this charm is now 3m/die added. 

Training Rules:

  • Players may have the following stats training at the same time:

    • 2 Attributes
    • 1 Ability or Specialty
    • 1 Charm, Martial Arts Charm, or Spell
    • 1 Merit
    • 1 Willpower
    • 1 Evocation

Abilities:

  • The 2nd and 4th dots of Linguistics grant you a language.

Inventing Charms and Abilities

  • You can train normal charms and abilities at 1/2 speed while training charms and abilities you're inventing at 1/6 speed

Category:

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House Rules

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